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    <item>
      <title>November Musings</title>
      <link>/posts/november-musings/</link>
      <pubDate>Sat, 29 Nov 2025 12:04:59 +0100</pubDate>
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      <description>&lt;p&gt;It’s the end of November, and the first snow of the season reminds me another year is almost at its end. Since I haven&amp;rsquo;t written anything here in a while, let’s try something different, this post is a barely organized collection of thoughts.&lt;/p&gt;</description>
    </item>
    <item>
      <title>BlueSky Stats in Posts</title>
      <link>/posts/bsky-stats-in-posts/</link>
      <pubDate>Tue, 22 Jul 2025 20:25:24 +0200</pubDate>
      <guid>/posts/bsky-stats-in-posts/</guid>
      <description>&lt;p&gt;I made a small update to my blog today that I am super happy with! Blog posts will now show stats from Bluesky at the bottom. I have gone back through all the recent posts starting with the Staveil Postmortem and made sure those posts are linked to Bluesky.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Keeping sanity online</title>
      <link>/posts/keeping-sanity-online/</link>
      <pubDate>Mon, 21 Jul 2025 00:00:25 +0200</pubDate>
      <guid>/posts/keeping-sanity-online/</guid>
      <description>&lt;p&gt;I want to preface this by noting that this isn&amp;rsquo;t a guide on &amp;ldquo;how to be more productive&amp;rdquo;. &lt;strong&gt;I don&amp;rsquo;t believe people need to be productive all their waking hours.&lt;/strong&gt;&#xA;These strategies and tools might not work for you but they helped me have more fun with games, be less angry as much about stuff that doesn&amp;rsquo;t matter and in general have a better time online.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Starveil is now open source</title>
      <link>/posts/opensourcing-starveil/</link>
      <pubDate>Sun, 06 Jul 2025 10:54:58 +0200</pubDate>
      <guid>/posts/opensourcing-starveil/</guid>
      <description>&lt;p&gt;Starveil, the sci-fi fantasy online multiplayer RPG I worked on with &lt;a href=&#34;https://mastodon.gamedev.place/@SukkoyF&#34;&gt;Sukkoy&lt;/a&gt; is now open source. Code is licensed under the MIT license while assets are licensed under CC BY-SA 4.0. The repository can be found &lt;a href=&#34;https://gitlab.com/mice-with-dice/starveil&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Blog update: New theme, relicensing content</title>
      <link>/posts/blog-update-2025/</link>
      <pubDate>Sat, 05 Jul 2025 15:42:38 +0200</pubDate>
      <guid>/posts/blog-update-2025/</guid>
      <description>&lt;p&gt;I want to start writing here a lot more as I have thoughts™ and I want to share them. To that end, there have been some changes made on this blog, yet again.&lt;/p&gt;</description>
    </item>
    <item>
      <title>🏴‍☠️ Piratemoji: A Twemoji-style pirate emoji pack</title>
      <link>/posts/piratemoji/</link>
      <pubDate>Thu, 02 Jan 2025 00:00:00 +0200</pubDate>
      <guid>/posts/piratemoji/</guid>
      <description>&lt;p&gt;&lt;strong&gt;TL:DR:&lt;/strong&gt; I released a Pirate themed emoji pack, you can download it on &lt;a href=&#34;https://github.com/Vildravn/Piratemoji&#34;&gt;GitHub&lt;/a&gt;. &lt;img src=&#34;https://raw.githubusercontent.com/Vildravn/Piratemoji/refs/heads/main/svg/partying.svg&#34; class=&#34;piratemoji&#34; alt=&#34;Partying pirate emoji from the Piratemoji pack&#34; width=&#34;64&#34;/&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Lifting the Veil: Starveil Postmortem</title>
      <link>/posts/postmortem-starveil/</link>
      <pubDate>Mon, 16 Dec 2024 00:00:00 +0200</pubDate>
      <guid>/posts/postmortem-starveil/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s been two years since I have started a very ambitious project with my friend, Sukkoy. We have set out to make an online game, a little MMORPG, just to see if we could. That project has turned into &lt;a href=&#34;https://store.steampowered.com/app/2357590/Starveil/&#34;&gt;Starveil&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Steam Deck: Is the &#39;Year of Linux on Desktop&#39; upon us?</title>
      <link>/posts/steam-deck-linux-desktop/</link>
      <pubDate>Sat, 27 Nov 2021 10:00:00 +0200</pubDate>
      <guid>/posts/steam-deck-linux-desktop/</guid>
      <description>&lt;p&gt;For a while now, I’ve had some thoughts on the Steam Deck and what it means for Linux. After some discussions about it in various places, I thought it’s finally time to put the thoughts down on (digital) paper.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Building the server infrastructure for an indie MMORPG</title>
      <link>/posts/indie-mmo-infra/</link>
      <pubDate>Tue, 25 May 2021 11:44:32 +0200</pubDate>
      <guid>/posts/indie-mmo-infra/</guid>
      <description>&lt;p&gt;&lt;a href=&#34;https://www.isleward.com/&#34;&gt;Isleward&lt;/a&gt;, the open-source MMORPG I am working on with &lt;a href=&#34;https://twitter.com/bigbadwofl/&#34;&gt;@bigbadwofl&lt;/a&gt;, is growing and with it grow the server hardware demands. This post describes the infrastructure I&amp;rsquo;ve put in place for our indie MMORPG as of the v0.9.0 release in mid-May.&lt;/p&gt;</description>
    </item>
    <item>
      <title>New year, new theme, new name</title>
      <link>/posts/new-year-new-theme/</link>
      <pubDate>Wed, 03 Feb 2021 12:00:00 +0200</pubDate>
      <guid>/posts/new-year-new-theme/</guid>
      <description>&lt;p&gt;Well, sort of. Decided to refresh the look and the name of the blog a bit and make it more tech aligned, since that&amp;rsquo;s what the posts are mostly about anyway.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Today in WoW - iOS Scriptable.app Widget</title>
      <link>/posts/today-in-wow-widget/</link>
      <pubDate>Fri, 11 Dec 2020 10:00:00 +0200</pubDate>
      <guid>/posts/today-in-wow-widget/</guid>
      <description>&lt;p&gt;It&amp;rsquo;s December 2020 and the last post on this blog was in February 2019, I am clearly bad at this whole blog thing. But I made a thing and I want to tell you about it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Deploying Isleward 2: The Dockering</title>
      <link>/posts/deploying-isleward-dockering/</link>
      <pubDate>Tue, 26 Feb 2019 21:05:31 +0100</pubDate>
      <guid>/posts/deploying-isleward-dockering/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Isleward&amp;rsquo;s infrastructure has changed. I wrote a new post about it which you can read &lt;a href=&#34;/posts/indie-mmo-infra/&#34;&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Your Game Is Not a Roguelike</title>
      <link>/posts/your-game-is-not-a-roguelike/</link>
      <pubDate>Wed, 25 Jul 2018 12:34:29 +0200</pubDate>
      <guid>/posts/your-game-is-not-a-roguelike/</guid>
      <description>&lt;p&gt;I have an issue with the &lt;em&gt;roguelike&lt;/em&gt; (and to an extent &lt;em&gt;roguelike-like&lt;/em&gt; and &lt;em&gt;roguelite&lt;/em&gt;) genre. More specifically, I have an issue with the name of the genre.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Deploying Isleward</title>
      <link>/posts/deploying-isleward/</link>
      <pubDate>Mon, 09 Apr 2018 22:42:44 +0200</pubDate>
      <guid>/posts/deploying-isleward/</guid>
      <description>&lt;p&gt;&lt;strong&gt;Isleward&amp;rsquo;s infrastructure has changed. I wrote a new post about it which you can read &lt;a href=&#34;/posts/indie-mmo-infra/&#34;&gt;here&lt;/a&gt;.&lt;/strong&gt;&lt;/p&gt;</description>
    </item>
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      <title>Init 6 (Reboot)</title>
      <link>/posts/init-6/</link>
      <pubDate>Mon, 09 Apr 2018 16:07:44 +0200</pubDate>
      <guid>/posts/init-6/</guid>
      <description>&lt;p&gt;Yes, I borrowed the title from &lt;a href=&#34;https://www.imdb.com/title/tt5344766/&#34;&gt;Mr. Robot&lt;/a&gt;.&lt;br&gt;&#xA;&lt;code&gt;init 6&lt;/code&gt; basically tells the system to reboot and that&amp;rsquo;s what this is, a reboot of my blog.&lt;/p&gt;</description>
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